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Thread Statistics | Show CCP posts - 8 post(s) |

A55 Burger
Weiland Yutani Corporation
34
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Posted - 2015.06.18 18:19:55 -
[1] - Quote
Naglerr wrote:http://www.reddit.com/r/Eve/comments/3a8pss/recording_of_ccp_fleet_warp_meeting_with_wormhole/ This discussion(linked) makes a few things very clear to me:
- The currently proposed removal of game functionality seems destined to occur.
- There will be future changes to the game intended to remove additional functionality from the game for some reason.
- The end result product will not in any way resemble the EVE game that I currently enjoy playing.
I don't know why I'm surprised at all, when CCP messed with the spawn distances to wormholes and the majority response was "do not want" they did it anyway. Why would 80 pages of mostly negative feedback from their customers alter their plans now? I guess it just rubs me the wrong way that they refuse to even compromise when confronted with such voluminous opposition. This situation applied to real business would be something like a major car manufacturer issuing a mandatory recall where they disable all cruise control because that feature causes people to use their cars in a way the manufacturer doesn't like. Could I adapt? Yes, I suppose I could find a way to have content in this new game, but what it boils down to for me is this: I do not like the game CCP is changing EVE to be and I don't want to.
At this point, we'd be better off giving developers back the ability to spawn items at will. It's unfortunate that the industry learned so little from the mistakes of SOE with Star Wars Galaxies.
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A55 Burger
Weiland Yutani Corporation
34
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Posted - 2015.06.18 20:04:48 -
[2] - Quote
Rain6637 wrote:Somehow I don't think subscription income works the way people think.
This type of change is bold, and it might seem to mean fewer vet subs, and then EVE will die. But consider the possibility that most of EVE's subscription / real money income is from baddies buying PLEX.
So the income reality might actually be the opposite of what you think--less pressure on PLEX means lower ISK value on market, which means baddies will buy more PLEX to have the same amount of ISK, assuming their ISK spending stays the same.
It's a nice thought that EVE is being revamped for the sake of pure gameplay, subscriptions be damned... but that's unrealistic.
An amusing, relevant quote.
Jayne: "Can't get paid if you crawl away like a little bitty bug, neither. I got a share in this job. Ten percent of nothing isGÇölet me do the math here. Nothing into nothin'. Carry the nothin'..." |

A55 Burger
Weiland Yutani Corporation
35
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Posted - 2015.06.18 20:27:44 -
[3] - Quote
stoicfaux wrote:Arrendis wrote:Iowa Banshee wrote:Amazing -- In a civilization so advanced it has faster than light travel, stargates, A communication channel between players that allows everything from social chat, swapping fits & overviews to instant cash transfers AND the best way to get a spot in space to warp to is Flush it out & scoop it up
That's right - superluminal communications completely unaffected by distances of thousands of light years, and my ship's computer can't give your ship's computer the 3 pairs of numbers that form coordinates when we're 1500m apart. Meh. According to the lore, your ship's gravity capacitor (not computer) has to lock onto a gravity signal into order to warp to it. So in theory, random bookmarks shouldn't work. Nor should warping to most/all sub-caps work. Nor should any target smaller than a "cluster of asteroids..." If CCP can completely ignore their lore, then appealing to logic is probably a sub-optimal debate tactic as well. edit: Gravity capacitor, not computer, decides where you warp.
If you can "lock on" to a gravity signal, you can use the positions of those signals to plot another point in space. It's not lore, it's math.
Of course, CCP ignores math too, so perhaps you are correct.
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A55 Burger
Weiland Yutani Corporation
35
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Posted - 2015.06.18 20:31:33 -
[4] - Quote
Elsa Hayes wrote:
And as of 80 pages "negative" feedback, I see mostly alts and minor scrubs like myself posting against it except I am not against it, I am in favor still does not change that I am a minor scrub none the less while the guys from the major alliance and a lot of vets who actually still know how things used to be a couple of years back are very much in favor of the change.
Please, feel free to tabulate such things, and get back to us. Discounting 80 pages of posts by hand-waving it away as "alts and scrubs" isn't really a cogent argument.
*I'm sure CCP is capable of sorting out who the scrubs are. I imagine they have a spreadsheet or two. Possibly even a database. |

A55 Burger
Weiland Yutani Corporation
35
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Posted - 2015.06.18 21:14:51 -
[5] - Quote
Emo Creeper wrote:[quote=Rekatan] Also, could we get some sort of dev blog about this? Because both of the round tables weren't very informative. Sorry CCP Larrikin, but you didn't exactly give players an intended goal for this change and what it would fix.
Palming your forums (and their moderation) off onto Reddit is much cheaper. It also is easier to hide responses there, without having to resort to pesky rules. |

A55 Burger
Weiland Yutani Corporation
35
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Posted - 2015.06.18 22:37:01 -
[6] - Quote
Mike Azariah wrote:CSM members are still talking to CCP about this.
Some of us are still, here, listening and taking reasonable concerns and suggestions.
m
Hopefully it turns out better than jump fatigue. |

A55 Burger
Weiland Yutani Corporation
36
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Posted - 2015.06.18 23:24:22 -
[7] - Quote
Emo Creeper wrote:A55 Burger wrote: Hopefully it turns out better than jump fatigue.
To be fair, Jump Fatigue is huge pain in the ass but it didn't prevent you from jumping to some locations all together. Hell, it (jump fatigue) even had some benefit in reducing the effective range of large cap fleets, letting smaller groups use their capitals. This change has very little to no estimated benefit.
Just to catch you up, the CSM got backdoored on the jump fatigue changes. That's germane to this discussion, as for the actual mechanics, not so much. |

A55 Burger
Weiland Yutani Corporation
36
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Posted - 2015.06.19 00:49:51 -
[8] - Quote
Elsa Hayes wrote:A55 Burger wrote:Elsa Hayes wrote:
And as of 80 pages "negative" feedback, I see mostly alts and minor scrubs like myself posting against it except I am not against it, I am in favor still does not change that I am a minor scrub none the less while the guys from the major alliance and a lot of vets who actually still know how things used to be a couple of years back are very much in favor of the change.
Please, feel free to tabulate such things, and get back to us. Discounting 80 pages of posts by hand-waving it away as "alts and scrubs" isn't really a cogent argument. *I'm sure CCP is capable of sorting out who the scrubs are. I imagine they have a spreadsheet or two. Possibly even a database. If you think it is important to you but you do not even have the balls to post with your mains what does that show the world? Since I am in favor I can happily hide behind an alt without being an hypocrite. Since 80 pages of alts refused to show even that much of sincerity why should CCP care?
Your opinion is duly noted. It's not you that has the power to make any changes to the game, and if you did, I wouldn't play it. The discussion is about changes to the game, not who someone's main is. Argue with the message, not the man. Thanks for playing! |

A55 Burger
Weiland Yutani Corporation
36
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Posted - 2015.06.19 00:57:38 -
[9] - Quote
Rain6637 wrote: Independents won't know any different, I think it will miss them for the most part.
Players who understand what's going on in space around them should like the removal of piloting automation. I hope drone assist is next to go. Yes, completely.
Yes, more of this arguing with the man, not the message. Automation is bad, sure. Deciding to make changes without actually playing the game being changed is even worse. This is what these threads are for, is to discuss what's being changed. Not to demand to know who people are. CCP knows what accounts I have... and I'm pretty sure they ignore all this "Post with your main" nonsense accordingly.
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A55 Burger
Weiland Yutani Corporation
36
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Posted - 2015.06.19 01:02:39 -
[10] - Quote
The point I'm making Rain, is that you know more about what should change in the game than CCP does. I'm not going to speak as to how much more, because that's between me, you, and the fence post.
This shouldn't be the case. Developers of the game should be able to utilize the vast data collection tools at their disposal, as well as experiences with the game itself at all levels in order to effectively steer it.
This doesn't happen. |

A55 Burger
Weiland Yutani Corporation
36
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Posted - 2015.06.19 01:07:24 -
[11] - Quote
baltec1 wrote:A55 Burger wrote:Rain6637 wrote: Independents won't know any different, I think it will miss them for the most part.
Players who understand what's going on in space around them should like the removal of piloting automation. I hope drone assist is next to go. Yes, completely.
Yes, more of this arguing with the man, not the message. Automation is bad, sure. Deciding to make changes without actually playing the game being changed is even worse. This is what these threads are for, is to discuss what's being changed. Not to demand to know who people are. CCP knows what accounts I have... and I'm pretty sure they ignore all this "Post with your main" nonsense accordingly. They do play the game, just not on their old accounts.
I don't think they do at all levels. It stopped being fun for them when they couldn't create items out of thin air, and if you aren't getting paid for something related to your job, you're not going to spend that long doing it. |

A55 Burger
Weiland Yutani Corporation
36
|
Posted - 2015.06.19 01:21:25 -
[12] - Quote
baltec1 wrote:A55 Burger wrote:
I don't think they do at all levels.
Doesn't matter what you think, fact is they do play EVE. The other fact is that the CSM support this change too.
This is somewhat a fair point. However, it doesn't matter what any of us 'think'. What matters is the almighty dollar, and after spending probably 5K USD on this game over the last 7 years, the nature of their disconnect from what many players think is what alarms me. Call it my experiences with another MMO making sweeping changes without long contemplation.
Removing all the ship commands is a pretty sweeping change, and has me contemplating walking away from the whole mess.
I like game changes, as long as they are for a reason that makes sense. Changing how every ship in the game operates to address one ship class is absurd. Perhaps that isn't the real reason for the change, but if that's the case, that process should be transparent. |

A55 Burger
Weiland Yutani Corporation
36
|
Posted - 2015.06.19 01:36:21 -
[13] - Quote
baltec1 wrote:A55 Burger wrote:baltec1 wrote:A55 Burger wrote:
I don't think they do at all levels.
Doesn't matter what you think, fact is they do play EVE. The other fact is that the CSM support this change too. This is somewhat a fair point. However, it doesn't matter what any of us 'think'. What matters is the almighty dollar, and after spending probably 5K USD on this game over the last 7 years, the nature of their disconnect from what many players think is what alarms me. Call it my experiences with another MMO making sweeping changes without long contemplation. Removing all the ship commands is a pretty sweeping change, and has me contemplating walking away from the whole mess. I like game changes, as long as they are for a reason that makes sense. Changing how every ship in the game operates to address one ship class is absurd. Perhaps that isn't the real reason for the change, but if that's the case, that process should be transparent. They aren't removing orbit, approach and the like any time soon. This is another example of CCP saying something and people going off the deep end thinking they said something else. The only change happening is the fleet warp nerf as specified in the OP, nothing more. This change simply means you need to use dedicated scouts like we used to, nothing more. All of this talk of having to stagger warps in mixed fleets is nonsense. As is the view this is aimed only at bombers, CCP gave bombers as just one example of a fleet that would need to alter its tactics a bit.
I'm not concerned with the 'when' of future changes, I'm simply so dissatisfied with the direction of the game (this change being one point, the future change being the other) that I'm talking about it, as are many others.
It's almost as if the developers think there is some magic pool of customers out there just waiting to play the game, but they won't jump in just yet. I don't know if that's the case. The proliferation of these types of games is why I think this. Once, Eve had virtually no competition. This isn't the case anymore.
For the most part, the customers they have and have had are it. For this game to remain engaging, those players need to play it. |

A55 Burger
Weiland Yutani Corporation
36
|
Posted - 2015.06.19 01:42:30 -
[14] - Quote
baltec1 wrote:
They aren't removing orbit, approach and the like any time soon. This is another example of CCP saying something and people going off the deep end thinking they said something else. The only change happening is the fleet warp nerf as specified in the OP, nothing more. This change simply means you need to use dedicated scouts like we used to, nothing more. All of this talk of having to stagger warps in mixed fleets is nonsense. As is the view this is aimed only at bombers, CCP gave bombers as just one example of a fleet that would need to alter its tactics a bit.
The best way I can articulate why I'm worried is the boiling frogs syndrome. The water just seems... warmer to me... you know?
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A55 Burger
Weiland Yutani Corporation
36
|
Posted - 2015.06.19 01:59:45 -
[15] - Quote
Rain6637 wrote:A55 Burger wrote:The point I'm making Rain, is that you know more about what should change in the game than CCP does. I'm not going to speak as to how much more, because that's between me, you, and the fence post.
This shouldn't be the case. Developers of the game should be able to utilize the vast data collection tools at their disposal, as well as experiences with the game itself at all levels in order to effectively steer it.
This doesn't happen. I've said the same thing in the past. When gameplay is this deep, you begin to lose touch as a developer. At the same time it's odd that EVE has managed to iterate on itself so little.
I agree completely. That's why I feel a change that affects so many boxes of gameplay shouldn't happen. Small tweaks, not sledgehammers. They changed the release cycle so they could do this. |

A55 Burger
Weiland Yutani Corporation
36
|
Posted - 2015.06.19 02:05:55 -
[16] - Quote
Kenneth Feld wrote:
Larrikin only went from player to developer a few months ago
I doubt he has lost much insight
This is helpful, actually. It doesn't change my feelings on the overall direction, but it does make things a little less schizophrenic. Thanks!
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A55 Burger
Weiland Yutani Corporation
36
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Posted - 2015.06.19 02:17:46 -
[17] - Quote
baltec1 wrote:A55 Burger wrote:
I agree completely. That's why I feel a change that affects so many boxes of gameplay shouldn't happen. Small tweaks, not sledgehammers. They changed the release cycle so they could do this.
This is a small change.
I'm not sure what you would define as a big change. Removing all ship movement commands eventually with the exception of go this way, stop, and go really far... that seems like a big change to me. |

A55 Burger
Weiland Yutani Corporation
36
|
Posted - 2015.06.19 02:21:52 -
[18] - Quote
Harry Saq wrote:While I commented on the hilarity of the intended effect vs the real effect, I must say this change is minor, and part of some bells and whistles that there was a time we never had. When things are too easy it just isn't fun, and dropping an armada right on top of someone at will is probably a bit too easy.
There's more than one way to skin a cat, even if I agree with you. Approach, keep at range, and orbit don't affect that armada landing all at once though.
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A55 Burger
Weiland Yutani Corporation
36
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Posted - 2015.06.19 02:25:16 -
[19] - Quote
baltec1 wrote:A55 Burger wrote:
I'm not sure what you would define as a big change. Removing all ship movement commands eventually with the exception of go this way, stop, and go really far... that seems like a big change to me.
Thats not what this change is.
This change is a part of a set, envisioned to improve things. The discussion was about the set when I started posting in the thread. While you are correct that the beginning of the thread addressed only the fleet warp changes, I and others, including you have talked about the set. Conversations are fluid.
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A55 Burger
Weiland Yutani Corporation
36
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Posted - 2015.06.19 02:32:42 -
[20] - Quote
^^^ http://www.reddit.com/r/Eve/comments/3a8pss/recording_of_ccp_fleet_warp_meeting_with_wormhole/
baltec1 wrote:A55 Burger wrote:baltec1 wrote:A55 Burger wrote:
I'm not sure what you would define as a big change. Removing all ship movement commands eventually with the exception of go this way, stop, and go really far... that seems like a big change to me.
Thats not what this change is. This change is a part of a set, envisioned to improve things. The discussion was about the set when I started posting in the thread. While you are correct that the beginning of the thread addressed only the fleet warp changes, I and others, including you have talked about the set. Conversations are fluid. This thread is just about this one change when those other changes come, if they ever do, we can kick up a stink about them then. Right now there are no plans to get rid of orbit as they have nothing to replace it.
That's not how I read "CCP Larrikin: I agree, I want anchoring taken out of the game. " |

A55 Burger
Weiland Yutani Corporation
38
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Posted - 2015.06.19 02:42:43 -
[21] - Quote
Baltec is right in principle though, it isn't strictly on topic, and I'm going to give it a rest on those matters so that I'm not derailing things any more. I just don't feel that there will be a sufficient time for discussion when the rest of this stuff becomes apparent. I also probably won't invest much more until CCP backs away from the ledge. |

A55 Burger
Weiland Yutani Corporation
42
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Posted - 2015.06.22 14:16:11 -
[22] - Quote
I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.
It's rather strange that many of the people with this opinion write as if clarity is a secondary concern, while how angry they are at those that disagree with them is more important. You have to ask yourself... if what sets Eve apart in a demographic fashion is the age of the players, and their intelligence, how do you expect to convince people in the discussion that yours is the right idea, when your communication is so unrefined?
Anyone can change my mind with a well reasoned argument, yet it is very difficult to interpret an argument as well reasoned when the supporting facts are either attacks, or clearly haven't been given a second look by the writer. Perhaps the ability to understand a perspective other than your own would aid you in making these arguments. |

A55 Burger
Weiland Yutani Corporation
42
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Posted - 2015.06.22 19:23:13 -
[23] - Quote
Arrendis wrote:A55 Burger wrote:I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.
Anyone can change my mind with a well reasoned argument, yet it is very difficult to interpret an argument as well reasoned when the supporting facts are either attacks, or clearly haven't been given a second look by the writer. Perhaps the ability to understand a perspective other than your own would aid you in making these arguments. And yet, absolutely nobody in the discussion is actually saying 'EVE is a better game when it is difficult'. The proposed changes don't reduce 'difficulty' at all - nor, for that matter, do they improve 'clarity'.
This is a great example of that well reasoned argument. The concepts are explained, there isn't any needless flamebait, and an alternative is presented.
It beats "This game used to be harder, suck it up" by far. Giving a logistics pilot something to do other than watch the broadcast window would be amazing. Giving a dps ship more to do than lock target, fire, switch target, fire, reload would make fleets less like work, and more like play. Making fleet positioning more dynamic would make commanding a fleet much more rewarding, and feel more like a victory than a failure to follow a flowchart.
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A55 Burger
Weiland Yutani Corporation
42
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Posted - 2015.06.22 19:47:11 -
[24] - Quote
A55 Burger wrote:Arrendis wrote:A55 Burger wrote:I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.
And yet, absolutely nobody in the discussion is actually saying 'EVE is a better game when it is difficult'. The proposed changes don't reduce 'difficulty' at all - nor, for that matter, do they improve 'clarity'. [...] The only way you change that is by making the 'I am the guy who does dps' role into something more active. There's ways to do that. There's even ways to do it without overloading the people who are already doing plenty. Changing fleet warp... ain't it. This is a great example of that well reasoned argument. The concepts are explained, there isn't any needless flamebait, and an alternative is presented.
Libby Tazinas wrote:At first I was on the fence about these changes but seeing how many whiny baby elite pvpers that are so fond of these changes I say bring on more changes.
Remember kids, its adapt or die.
Don't let the door hit you on the way out, we don't want ass prints on the new door!
And this is a great example of a not so well reasoned argument. Thanks for your insightful contribution.
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A55 Burger
Weiland Yutani Corporation
42
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Posted - 2015.06.22 20:19:20 -
[25] - Quote
Dermeisen wrote: Experience is compelling isn't it, but institutional processes in a large alliance such as yours inevitably lead their members into passivity, reward risk averse behaviour and punish non-conformance. If you expect creativity or initiative you won't find it, the culture abhors it. You'd be much more likely to find anger at the suggestion that 'they' take a lead, after all mixed messages are intensely frustrating. Your membership will prefer to make heroes of their fc to explain their complacency, and the FCs just want them to hit F1, like Henry Ford put it "Why is it that every time I ask for a pair of hands, they come with a brain attached?"
Wait, you're saying that a large alliance inevitably makes for a passive, boring game? That how many people fly under a banner is the reason for these problems, and not how the game is designed?
Seems a bit of a stretch.
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A55 Burger
Weiland Yutani Corporation
42
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Posted - 2015.06.23 01:04:39 -
[26] - Quote
Libby Tazinas wrote:Considering I was making a comment and not an argument. You should maybe keep your insight to yourself until you can tell the difference between the two?!
Remember no ass prints on my door!
You're entirely right. A poorly reasoned argument would have been a more worthwhile contribution.
Carry on! |

A55 Burger
Weiland Yutani Corporation
43
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Posted - 2015.06.24 16:43:42 -
[27] - Quote
baltec1 wrote:
It does exactly what they want, It stops the fc from being the scout in their fc ship. All this change does is return us to what we used to do back in 2007 and we got just as many fights then as today.
Ahhhh... the good old days.
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A55 Burger
Weiland Yutani Corporation
43
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Posted - 2015.06.24 16:48:03 -
[28] - Quote
baltec1 wrote:A55 Burger wrote:baltec1 wrote:
It does exactly what they want, It stops the fc from being the scout in their fc ship. All this change does is return us to what we used to do back in 2007 and we got just as many fights then as today.
Ahhhh... the good old days. This show what exactly with regards to the way fleets worked back then?
I don't think I'm debating how fleets worked back then. I'm pointing out that if you want to improve a game, regression isn't the way to do it, regardless of what people think due to nostalgia.
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A55 Burger
Weiland Yutani Corporation
44
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Posted - 2015.06.24 18:03:17 -
[29] - Quote
CCP Larrikin wrote: After feedback and discussion, weGÇÖve done some magic on our code and now a wider range of objects will be broadcastable as a Warp-To:
Mission locations Bookmarks (newly created bookmarks will have a delay before being broadcastable) Fleet members Along with all existing broadcastable items
Thank you, Larrikin and Co.
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